Not for a long time, I just left that in this build which was primarily made to change the discord link. The next area will be focused on the Mountains rather than the yet to be named sub area.
I think it would be a good idea for you to make a changelog for your updates. That way returning players such as myself can see whether there's new content since they last were here and can see where that new content is so they can find it more quickly.
To any of you wondering about the next update, I took a long break from working on this game. Fortunately, I've recently decided to continue working on it. Once I've completed the next update, I'll release it early on my Patreon. But the next update will be over double the size of the previous, so it will likely be a while until I've got anything to show.
The game seems to have a nice premisse and is well written, but i feel like it may become a problem to develop it given that each path seems to be a different combination. even with just 3 characters the number of ways you can combine in a different order is already 9, so 9 different combos, unless they eventually lead to the same ending (as in " demon + wolf = wolf + demon"), but even then, character interactions change. with 4 it goes to 24 combos and alterations.
each different transformation also seems to lead to slightly different dialogue for each subsequent character, so it will be a giant problem to account for all possibilities.
One suggestion to "fix" this possible problem would be to limit the ammount of different characteristics the main character can hold at once, forgetting the oldest or choosing which traits to lose, or to limit the order ("going to the abyss will lock you out of getting back" or "Wolf sees demon traits and runs away scared" kinda deal).
Nevertheless, the art is charming, the story seems to have potential, and the scenes are nice, but combinatorial explosion makes me scared that it will halt its development out of sheer quantity of endings and combos.
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So, uh... when will the glowing aura thing be ready?
Not for a long time, I just left that in this build which was primarily made to change the discord link. The next area will be focused on the Mountains rather than the yet to be named sub area.
wait it updated?
nvm
Any eta on when you will be finished?
Not atm, but the next update will have 8 new paths and currently two of them are complete.
that was such a tease updating like that
I just needed to update the discord link, and this was the closest build I had to the former.
What was in the update?
I was just updating the description. Unfortunately it says there's an update anytime you change anything.
👍
Really cool! I just joined the discord, willing to service additional art towards this project if you're interested :3
Perhaps, though i can't guarantee anything. But if you message me via discord I might be able to respond.
Where's the discord link?
it's at the bottom left when you start the game
Any update on the next update
I've been having writers block lately so progression has slowed.
I think it would be a good idea for you to make a changelog for your updates. That way returning players such as myself can see whether there's new content since they last were here and can see where that new content is so they can find it more quickly.
I do intend to have a changelog, but as of now it's been a long while since the last update.
Update?
nice game, cant wait for the full release!
no download? was hoping there would be one
very good game please continuing to develop it
Any update on how long before the update comes out not trying to rush you just would like an update
I'm still in the early phases of getting work done, so I can't really say how long it'll be.
To any of you wondering about the next update, I took a long break from working on this game. Fortunately, I've recently decided to continue working on it. Once I've completed the next update, I'll release it early on my Patreon. But the next update will be over double the size of the previous, so it will likely be a while until I've got anything to show.
Whoohoo
Noice
So as far as a remember, there's two ways to absorb all chacarters. Can someone give me some hints ?
explore the forest fully first
On est d'accord que le jeu dure 2 minutes pour la plus longue fin maximum
when might the next upadte be?
Enjoyed the game so far. Looking forward to more
This is very nice and I'm very exited for the next update
honestly, i love this game, all the combos you can make is just stimulating to me, and i cant wait for the next update :)
nice beginning would love to see more about that
thx 4 the update
Mb that wasn't really an update... just adding tags that should probably be on it.
oh
when's the next update?
Early days yet but looking forward to additional content
Hey, love the game. Will you be able to raise your absorption skill in a later update? Keep up the good work :)
The game seems to have a nice premisse and is well written, but i feel like it may become a problem to develop it given that each path seems to be a different combination.
even with just 3 characters the number of ways you can combine in a different order is already 9, so 9 different combos, unless they eventually lead to the same ending (as in " demon + wolf = wolf + demon"), but even then, character interactions change. with 4 it goes to 24 combos and alterations.
each different transformation also seems to lead to slightly different dialogue for each subsequent character, so it will be a giant problem to account for all possibilities.
One suggestion to "fix" this possible problem would be to limit the ammount of different characteristics the main character can hold at once, forgetting the oldest or choosing which traits to lose, or to limit the order ("going to the abyss will lock you out of getting back" or "Wolf sees demon traits and runs away scared" kinda deal).
Nevertheless, the art is charming, the story seems to have potential, and the scenes are nice, but combinatorial explosion makes me scared that it will halt its development out of sheer quantity of endings and combos.